| STX welcomes TX | |
| Posted by: Renegade - Mon, 2009 Jun 08 - Comments: 0 | Views: 20 | |
| STX is proud to announce that the famous Terrain Expansion is now officially hosted on our network! (Adding this post to the TX news so I can test the forum news.) |
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| Posted in: TX News | |
| Launch Base Mod Creator 0.99.106 | |
| Posted by: Marshall - Mon, 2009 Jun 01 - Comments: 1 | Views: 86 | |
| A new version of the Lauch Base Mod Creator beta has been released. Version 0.99.106 [2009-06-01]
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| Posted in: Marshallx Industries News | |
| Launch Base 0.99.229 | |
| Posted by: Marshall - Sun, 2009 May 31 - Comments: 0 | Views: 38 | |
| A new version of the Lauch Base beta has been released. Version 0.99.229 [2009-05-31]
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| Posted in: Marshallx Industries News | |
| Guess what's back? | |
| Posted by: DCoder - Sat, 2009 May 30 - Comments: 11 | Views: 249 | |
![]() I just successfully forced the game to load my custom dialog instead of an existing one. This technique can be used to improve other dialogs as well, so yeah, fancy UI additions can happen in the future (Crap Engineers? Harvesters Immune? Destroyable Bridges? A checkbox for the AI Unit Cloning Bug fix? Who knows?)What already works:
What doesn't:
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| Posted in: News from the Battlefield | |
| Launch Base 0.99.228 | |
| Posted by: Marshall - Sun, 2009 May 03 - Comments: 10 | Views: 238 | |
| A new version of the Lauch Base beta has been released. Version 0.99.228 [2009-05-03]
Edited by Renegade: Took the liberty of adding some formatting - original post was a little hard to read. |
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| Posted in: Marshallx Industries News | |
| Welcome back everyone | |
| Posted by: Renegade - Sat, 2009 Apr 18 - Comments: 4 | Views: 126 | |
| If you can see this, you have safely arrived on the updated server. Unfortunately, we still have some minor domain issues, that is, make sure you use all subdomains as they are, not with a www. prefix. Other than that, everything should work fine, please tell me if there are any problems. |
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| Posted in: Propaganda Tower | |
| Wanted: Project Management | |
| Posted by: DCoder - Thu, 2009 Apr 09 - Comments: 25 | Views: 502 | |
| I'm apparently useless at keeping any deadlines. So, I'm strongly looking for someone crazy enough to take up the aforementioned position and be in charge of keeping schedules, slapping me around when I'm lazy, and doing other work like that. It would be extra awesome if said person had some familiarity with the build process Ares uses, as that way he (she?) could actually deploy a release without me, but it's not a requirement. I really want to see Ares come to life, but I just suck at getting the management side actually done. Sorry, guys. |
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| Posted in: News from the Battlefield | |
| CSF class for VB6 | |
| Posted by: Marshall - Sat, 2009 Feb 21 - Comments: 0 | Views: 56 | |
| Just added this new project to the Marshallx Industries site. For me, it is essential to making Launch Base handle CSF files. For everyone else, it's probably nothing more than an interesting(?) read. In other Launch Base news, I am working on some other improvements and fixes and hope to get a new version out soon. |
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| Posted in: Marshallx Industries News | |
| Mmm, shiny | |
| Posted by: DCoder - Mon, 2009 Feb 16 - Comments: 8 | Views: 290 | |
It looks like I just can't stop messing around with eye candy...<_<![]() ![]() Code [Object] |
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| Posted in: News from the Battlefield | |
| Rippling nipples | |
| Posted by: DCoder - Sun, 2009 Feb 15 - Comments: 17 | Views: 590 | |
Ahem, excuse the pun. Renegade got it in my head. ![]() In case it's not yet clear what feature I'm talking about... it's the Ion Cannon Ripple Effect: ![]() With controllable ripple radius, too ![]() Code [Warhead] |
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| Posted in: News from the Battlefield | |

(Crap Engineers? Harvesters Immune? Destroyable Bridges? A checkbox for the
Sorry, guys. 



